head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A Sega arcade brawler where collecting orbs transforms you into beast forms.

Execution · Pure Mechanics
A combat metroidvania testing precise platforming execution against fixed enemy patterns.
Altered Beast leans Execution (Pure Mechanics); Guacamelee! Super Turbo Championship Edition leans Execution (Pure Mechanics).
Guacamelee! Super Turbo Championship Edition leans a little harder on execution, though the gap is small.
Altered Beast
Punch timing in a slow brawler
Guacamelee! Super Turbo Championship Edition
Combo brawling and dimension-swap platforming demand tight inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Altered Beast
Enemies spawn on fixed scripts
Guacamelee! Super Turbo Championship Edition
Enemies and bosses are colour-coded fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Altered Beast
Power-up wolves always same spots
Guacamelee! Super Turbo Championship Edition
Hand-built world with nothing random
Guacamelee! Super Turbo Championship Edition leans a little harder on optimization, though the gap is small.
Altered Beast
Short, memorisable stage routes
Guacamelee! Super Turbo Championship Edition
Ability-gated routing and upgrade order reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.