head to head

Always Sometimes Monsters cover artvsBeyond: Two Souls cover art

Always Sometimes MonstersvsBeyond: Two Souls

Always Sometimes Monsters leans Optimization (Light / Casual); Beyond: Two Souls leans Execution (Light / Casual).

EXECUTION1 /10READS1 /10VARIANCE1 /10OPTIMIZATION2 /10
Always Sometimes MonstersBeyond: Two Souls

Axis by axis

Execution1 vs 2

Beyond: Two Souls leans harder on execution: QTE prompts with forgiving failure states

Reads1 vs 0

Always Sometimes Monsters leans harder on reads: no adversarial opponent, choice-driven story

Variance1 vs 1

Even - both lean on variance about the same.

Optimization2 vs 2

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Always Sometimes Monsters

full breakdown

Beyond: Two Souls