head to head

Always Sometimes Monsters cover artvsGone Home cover art

Always Sometimes MonstersvsGone Home

Always Sometimes Monsters leans Optimization (Light / Casual); Gone Home leans Optimization (Light / Casual).

EXECUTION1 /10READS1 /10VARIANCE1 /10OPTIMIZATION2 /10
Always Sometimes MonstersGone Home

Axis by axis

Execution1 vs 0

Always Sometimes Monsters leans harder on execution: minimal input, mostly narrative navigation

Reads1 vs 0

Always Sometimes Monsters leans harder on reads: no adversarial opponent, choice-driven story

Variance1 vs 1

Even - both lean on variance about the same.

Optimization2 vs 2

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Always Sometimes Monsters

full breakdown

Gone Home