head to head
American FugitivevsSonic Adventure DX: Director's Cut
American Fugitive leans Execution (Practiced Mastery); Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery).
American FugitiveSonic Adventure DX: Director's Cut
Axis by axis
Execution5 vs 6
Sonic Adventure DX: Director's Cut leans harder on execution: High-speed 3D control and jank-wrangling demand real hands
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
American Fugitive leans harder on variance: Mission layouts are scripted-but-unknown on first attempt
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

