head to head
Grand Theft Auto V asks more than American McGee's Alice, and the gap is reads.

Execution · Practiced Mastery
A dark platformer testing moderate jump and combat execution through fixed levels.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
American McGee's Alice leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
American McGee's Alice
Floaty platforming and weapon timing need moderate precision
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans clearly harder on reads.
American McGee's Alice
Wonderland enemies follow fixed scripts
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
American McGee's Alice
Levels are fixed once explored
Grand Theft Auto V
Some mission and lobby randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
American McGee's Alice
Weapon selection per enemy and learned jump routes
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.