head to head

Amnesia: A Machine for Pigs cover artvsWhen the Past Was Around cover art

Amnesia: A Machine for PigsvsWhen the Past Was Around

Amnesia: A Machine for Pigs leans Optimization (Systems & Chaos); When the Past Was Around leans Variance (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE4 /10OPTIMIZATION5 /10
Amnesia: A Machine for PigsWhen the Past Was Around

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 5

When the Past Was Around leans harder on variance: Puzzle logic is hidden until each vignette is decoded

Optimization5 vs 4

Amnesia: A Machine for Pigs leans harder on optimization: Light puzzles and routes are trivially solvable on repeat

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Amnesia: A Machine for Pigs

full breakdown

When the Past Was Around