head to head
Amnesia: MemoriesvsGone Home
Amnesia: Memories leans Variance (Light / Casual); Gone Home leans Optimization (Light / Casual).
Amnesia: MemoriesGone Home
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Amnesia: Memories leans harder on variance: branching outcomes feel like light randomness
Optimization1 vs 2
Gone Home leans harder on optimization: Order of discovery hardly matters.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

