head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Light / Casual
A romance visual novel about choosing dialogue paths across memory loss.

Variance · Light / Casual
A dark comedic narrative adventure following a cheerful girl on a fateful errand.
Amnesia: Memories leans Variance (Light / Casual); Little Misfortune leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: Memories
no action input, pure visual novel
Little Misfortune
Walking and choices only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: Memories
no opposition, dialogue choices only
Little Misfortune
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: Memories
branching outcomes feel like light randomness
Little Misfortune
Choice outcomes hidden on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: Memories
minimal, mostly narrative branching logic
Little Misfortune
Almost nothing to solve, story carries everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.