head to head
Amnesia: The BunkervsMario Kart Tour
Amnesia: The Bunker leans Variance (Systems & Chaos); Mario Kart Tour leans Variance (Systems & Chaos).
Amnesia: The BunkerMario Kart Tour
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance6 vs 5
Amnesia: The Bunker leans harder on variance: Randomised item placement each run and creature patrol timing add real uncertainty
Optimization6 vs 5
Amnesia: The Bunker leans harder on optimization: Resource planning, generator timing and noise management are learnable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

