head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A first-person horror about exploring a haunted Prussian castle.

Variance · Light / Casual
A Key visual novel about found family and baseball, with minigames feeding a devastating true route.
Amnesia: The Dark Descent leans Optimization (Light / Casual); Little Busters! leans Variance (Light / Casual).
Amnesia: The Dark Descent leans a little harder on execution, though the gap is small.
Amnesia: The Dark Descent
Stealth and hiding, low demand.
Little Busters!
Light minigames: baseball practice, battle ranker
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Dark Descent
Monsters follow scripted patrols.
Little Busters!
Minigame rivals are scripted
Little Busters! leans a little harder on variance, though the gap is small.
Amnesia: The Dark Descent
Minor encounter variation.
Little Busters!
Hidden route gates and randomized minigame events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Dark Descent
Oil and sanity management is shallow.
Little Busters!
Route order and flag management toward Refrain
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.