head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A first-person horror about exploring a haunted Prussian castle.

Execution · Light / Casual
A physics-based open-world party sandbox testing casual co-op activities.
Amnesia: The Dark Descent leans Optimization (Light / Casual); Wobbly Life leans Execution (Light / Casual).
Wobbly Life leans a little harder on execution, though the gap is small.
Amnesia: The Dark Descent
Stealth and hiding, low demand.
Wobbly Life
Floppy physics controls keep precision low and comedic
Wobbly Life leans a little harder on reads, though the gap is small.
Amnesia: The Dark Descent
Monsters follow scripted patrols.
Wobbly Life
Co-op sandbox with no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Dark Descent
Minor encounter variation.
Wobbly Life
Minigame outcomes add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Dark Descent
Oil and sanity management is shallow.
Wobbly Life
Earning and spending cash rewards mild planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.