head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A snowboarding game testing trick execution and run routing for high scores.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Amped 3 leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Amped 3
Trick input timing and landing balance are the core test
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Amped 3 leans a little harder on reads, though the gap is small.
Amped 3
Solo riding with no adaptive opponent
Super Mario Odyssey
No adaptive opponents whatsoever.
Amped 3 leans a little harder on variance, though the gap is small.
Amped 3
Fixed terrain; minor event variation
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Amped 3
Line choice and trick chaining maximize scores
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.