head to head
Analogue: A Hate StoryvsEverlasting Summer
Analogue: A Hate Story leans Variance (Systems & Chaos); Everlasting Summer leans Optimization (Light / Casual).
Analogue: A Hate StoryEverlasting Summer
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 2
Analogue: A Hate Story leans harder on variance: The derelict ship's tragedy is hidden in unread logs.
Optimization4 vs 3
Analogue: A Hate Story leans harder on optimization: Unlocking logs and endings follows a mappable flag structure.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

