head to head
Neither is simply harder - they are hard in different places. Ancestors: The Humankind Odyssey demands more execution; Baldur's Gate 3 demands more reads.

Optimization · Systems & Chaos
An evolutionary survival sim about guiding an ape lineage through ten million years.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.
Ancestors: The Humankind Odyssey leans Optimization (Systems & Chaos); Baldur's Gate 3 leans Optimization (Systems & Chaos).
Ancestors: The Humankind Odyssey leans clearly harder on execution.
Ancestors: The Humankind Odyssey
Climbing and dodge timing are forgiving
Baldur's Gate 3
Turn-based; no input dexterity.
Baldur's Gate 3 leans clearly harder on reads.
Ancestors: The Humankind Odyssey
Predators act on instinct scripts
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Baldur's Gate 3 leans clearly harder on variance.
Ancestors: The Humankind Odyssey
Systems deliberately unexplained until experimented
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Baldur's Gate 3 leans clearly harder on optimization.
Ancestors: The Humankind Odyssey
Neuron routing and lineage planning dominate
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.