head to head
Ancient EnemyvsTorchlight
Ancient Enemy leans Optimization (Systems & Chaos); Torchlight leans Optimization (Pure Optimization).
Ancient EnemyTorchlight
Axis by axis
Execution1 vs 2
Torchlight leans harder on execution: Click-to-kill combat with minimal mechanical demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization7 vs 8
Torchlight leans harder on optimization: Build paths and gear stats are the real game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

