head to head

Ancient Enemy cover artvsTotally Accurate Battle Simulator cover art

Ancient EnemyvsTotally Accurate Battle Simulator

Ancient Enemy leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE5 /10OPTIMIZATION7 /10
Ancient EnemyTotally Accurate Battle Simulator

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance5 vs 5

Even - both lean on variance about the same.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Ancient Enemy

full breakdown

Totally Accurate Battle Simulator