head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Coordinating world rotation with jumps to solve fixed physics puzzles.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.
And Yet It Moves leans Execution (Practiced Mastery); inFamous Second Son leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
And Yet It Moves
Rotating mid-jump demands coordinated timing
inFamous Second Son
Fluid traversal and aimed particle powers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
And Yet It Moves
No opponent in the paper world
inFamous Second Son
DUP enemies run fixed scripts
inFamous Second Son leans a little harder on variance, though the gap is small.
And Yet It Moves
Levels are entirely fixed
inFamous Second Son
Seattle sandbox is deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
And Yet It Moves
Working out which rotation sequence solves each section
inFamous Second Son
Swapping power sets and upgrade routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.