head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Coordinating world rotation with jumps to solve fixed physics puzzles.

Execution · Practiced Mastery
Gentle collect-and-glide platforming with light routing depth.
And Yet It Moves leans Execution (Practiced Mastery); Spyro the Dragon leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
And Yet It Moves
Rotating mid-jump demands coordinated timing
Spyro the Dragon
Gliding and charging need modest precision at most
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
And Yet It Moves
No opponent in the paper world
Spyro the Dragon
Gnorcs repeat one behaviour forever
Spyro the Dragon leans a little harder on variance, though the gap is small.
And Yet It Moves
Levels are entirely fixed
Spyro the Dragon
Gem locations are fixed once levels are explored
And Yet It Moves leans a little harder on optimization, though the gap is small.
And Yet It Moves
Working out which rotation sequence solves each section
Spyro the Dragon
Collection routing and glide lines reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.