head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Coordinating world rotation with jumps to solve fixed physics puzzles.

Optimization · Practiced Mastery
A family-friendly open-world driving adventure romping through Springfield's mystery of cameras and cola.
And Yet It Moves leans Execution (Practiced Mastery); The Simpsons: Hit & Run leans Optimization (Practiced Mastery).
And Yet It Moves leans a little harder on execution, though the gap is small.
And Yet It Moves
Rotating mid-jump demands coordinated timing
The Simpsons: Hit & Run
Forgiving driving and light platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
And Yet It Moves
No opponent in the paper world
The Simpsons: Hit & Run
No adaptive opposition exists
The Simpsons: Hit & Run leans a little harder on variance, though the gap is small.
And Yet It Moves
Levels are entirely fixed
The Simpsons: Hit & Run
Fixed missions with trivial traffic noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
And Yet It Moves
Working out which rotation sequence solves each section
The Simpsons: Hit & Run
Mission routes, shortcuts, and collectible runs are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.