head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A casual rail shooter testing light aim and upgrade-grind management.

Execution · Practiced Mastery
A massive open-world sandbox built around grappling-hook and parachute chaos.
Angry Birds Transformers leans Execution (Practiced Mastery); Just Cause 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Angry Birds Transformers
Tap-targeting towers on rails needs modest accuracy
Just Cause 2
Grapple-parachute flow rewards handling skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Angry Birds Transformers
Pig defences are placed by script, not thought
Just Cause 2
Enemy AI never adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Angry Birds Transformers
Level layouts shuffle lightly between runs
Just Cause 2
Sandbox chaos varies moment to moment
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Angry Birds Transformers
Character upgrades and energy economy gate progress
Just Cause 2
Chaos-point economy and settlement completion routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.