head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A casual rail shooter testing light aim and upgrade-grind management.

Execution · Practiced Mastery
A remade survival-action game where resourcefulness against scripted threats defines the challenge.
Angry Birds Transformers leans Execution (Practiced Mastery); The Last of Us Part I leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Angry Birds Transformers
Tap-targeting towers on rails needs modest accuracy
The Last of Us Part I
stealth-combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Angry Birds Transformers
Pig defences are placed by script, not thought
The Last of Us Part I
scripted infected/human AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Angry Birds Transformers
Level layouts shuffle lightly between runs
The Last of Us Part I
loot and encounter variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Angry Birds Transformers
Character upgrades and energy economy gate progress
The Last of Us Part I
crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.