head to head
Mario Party DS asks more than Animal Company, and the gap is variance.

Variance · Twitch Chaos
Tests staying calm and mapping randomised monster behaviour while looting with friends in VR.

Variance · Pure Chaos
The shrunken handheld party where touchscreen minigames feed the usual dice-driven chaos.
Animal Company leans Variance (Twitch Chaos); Mario Party DS leans Variance (Pure Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Company
VR locomotion and item handling under panic needs some dexterity
Mario Party DS
Touch and mic minigames test handheld dexterity.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Company
Monsters are scripted-random, not adaptive; teammates aren't adversaries
Mario Party DS
Hex placement lightly targets rivals.
Mario Party DS leans clearly harder on variance.
Animal Company
Randomised monster spawns and loot drive each run's danger
Mario Party DS
Dice and hex RNG dominate the tiny boards.
Animal Company leans a little harder on optimization, though the gap is small.
Animal Company
Learning monster rules and loot routes converges to routine
Mario Party DS
Short boards leave little routing depth.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.