head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Pure Chaos
A dice-driven board game where luck decides nearly everything for everyone at the table.

Variance · Pure Chaos
Tests nothing but luck - a spectator marble race decided entirely by physics RNG.
Animal Crossing: Amiibo Festival leans Variance (Pure Chaos); Marbles on Stream leans Variance (Pure Chaos).
Animal Crossing: Amiibo Festival leans a little harder on execution, though the gap is small.
Animal Crossing: Amiibo Festival
Rolling dice and watching is the entire interaction
Marbles on Stream
You watch a marble roll; no inputs matter
Animal Crossing: Amiibo Festival leans a little harder on reads, though the gap is small.
Animal Crossing: Amiibo Festival
Party rivals barely allow meaningful prediction
Marbles on Stream
No opponent decisions exist to predict
Animal Crossing: Amiibo Festival leans a little harder on variance, though the gap is small.
Animal Crossing: Amiibo Festival
Dice rolls and event spaces decide nearly everything
Marbles on Stream
Physics RNG decides the entire race outcome
Animal Crossing: Amiibo Festival leans a little harder on optimization, though the gap is small.
Animal Crossing: Amiibo Festival
A few route choices, otherwise the board plays itself
Marbles on Stream
Nothing to solve beyond picking a marble skin
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.