head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A daily-ritual life sim where the only optional test is turnip economics.

Optimization · Light / Casual
A choice-driven narrative adventure testing little beyond attention to consequences.
Animal Crossing: City Folk leans Optimization (Light / Casual); Dreamfall Chapters leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: City Folk
Watering flowers and fishing taps need no dexterity
Dreamfall Chapters
Walking and dialogue selection demand nothing physical
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: City Folk
Villagers are scripted personalities, not adaptive minds
Dreamfall Chapters
No adaptive opposition in a scripted narrative
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: City Folk
Daily events, fish and visitor RNG add gentle surprise
Dreamfall Chapters
Choice consequences are hidden until they land
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: City Folk
Turnip trading and town optimisation exist but stay optional
Dreamfall Chapters
Light puzzles and choice mapping, mostly story consumption
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.