head to head
Animal Crossing: City FolkvsEmily Is Away Too
Animal Crossing: City Folk leans Optimization (Light / Casual); Emily Is Away Too leans Variance (Light / Casual).
Animal Crossing: City FolkEmily Is Away Too
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Emily Is Away Too leans harder on variance: Branch outcomes are hidden until a route is played
Optimization3 vs 2
Animal Crossing: City Folk leans harder on optimization: Turnip trading and town optimisation exist but stay optional
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

