head to head
Animal Crossing: City FolkvsFears to Fathom: Ironbark Lookout
Animal Crossing: City Folk leans Optimization (Light / Casual); Fears to Fathom: Ironbark Lookout leans Variance (Light / Casual).
Animal Crossing: City FolkFears to Fathom: Ironbark Lookout
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Fears to Fathom: Ironbark Lookout leans harder on variance: First-playthrough dread comes from not knowing the script
Optimization3 vs 2
Animal Crossing: City Folk leans harder on optimization: Turnip trading and town optimisation exist but stay optional
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

