head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A pressure-free decorating sandbox testing taste rather than skill.

Optimization · Light / Casual
A cosy late-night cafe story where listening to fantasy-world patrons is the experience.
Animal Crossing: Happy Home Designer leans Optimization (Light / Casual); Coffee Talk leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: Happy Home Designer
Furniture placement has no physical demand
Coffee Talk
Brewing is a simple icon selection
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: Happy Home Designer
Villager requests are scripted prompts, not minds
Coffee Talk
Customer stories follow scripted beats
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: Happy Home Designer
Unlock order varies slightly, nothing competitive
Coffee Talk
Occasional recipe choices affect endings but space is tiny
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: Happy Home Designer
Pleasing clients is loose and unjudged - taste over solving
Coffee Talk
Learning correct drink combos for good ends is a minimal optimisation layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.