head to head
Animal Crossing: Happy Home DesignervsEmily is Away
Animal Crossing: Happy Home Designer leans Optimization (Light / Casual); Emily is Away leans Variance (Light / Casual).
Animal Crossing: Happy Home DesignerEmily is Away
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Emily is Away leans harder on variance: Outcomes hidden on first playthrough
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

