head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Light / Casual
A gentle daily-life village sim about decorating, collecting, and chatting with animal neighbors.

Optimization · Systems & Chaos
A short theatrical visual novel where playing all four character roles in different orders reveals the hidden true ending.
Animal Crossing: New Leaf leans Optimization (Light / Casual); Bad End Theater leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
No dexterity demands beyond menu navigation
Bad End Theater
Choose-your-own-adventure format; no skill floor
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
No opponents at all
Bad End Theater
Hero and Overlord are scripted roles per playthrough
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
Daily RNG visitors, fossils, turnip prices
Bad End Theater
Four character perspectives hide which combinations unlock the true end
Bad End Theater leans a little harder on optimization, though the gap is small.
Animal Crossing: New Leaf
Turnip market and town planning lightly reward optimizing
Bad End Theater
Finding the correct role combination across all four playthroughs is a small solvable map
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.