head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Light / Casual
A gentle daily-life village sim about decorating, collecting, and chatting with animal neighbors.

Variance · Light / Casual
An interactive story testing nothing mechanical - it is about the feelings.
Animal Crossing: New Leaf leans Optimization (Light / Casual); Emily is Away <3 leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
No dexterity demands beyond menu navigation
Emily is Away <3
Typing flavour text that autocompletes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
No opponents at all
Emily is Away <3
Scripted characters with fixed branching responses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
Daily RNG visitors, fossils, turnip prices
Emily is Away <3
Outcomes hidden only on first playthrough
Animal Crossing: New Leaf leans a little harder on optimization, though the gap is small.
Animal Crossing: New Leaf
Turnip market and town planning lightly reward optimizing
Emily is Away <3
Branch map is small and quickly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.