head to head
Animal CrossingvsBad Dream: Coma
Animal Crossing leans Optimization (Systems & Chaos); Bad Dream: Coma leans Optimization (Systems & Chaos).
Animal CrossingBad Dream: Coma
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Bad Dream: Coma leans harder on variance: Consequences of actions are hidden until experimented with
Optimization4 vs 5
Bad Dream: Coma leans harder on optimization: Branch mapping across endings is the replay puzzle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

