head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
The original village life sim about chores, fossils, and befriending animal neighbors in real time.

Variance · Light / Casual
A live-action FMV thriller steered through touchpad choices and gestures.
Animal Crossing leans Optimization (Systems & Chaos); Erica leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
No dexterity demands
Erica
Touch gestures with no skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
Villagers are charming scripts
Erica
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
Random visitors, fossils, and villager moves
Erica
Branch outcomes hidden on first viewing
Animal Crossing leans a little harder on optimization, though the gap is small.
Animal Crossing
Debt payoff and collection routing, gently
Erica
Mapping choice branches across replays
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.