head to head
Animal CrossingvsLove, Money, Rock'n'Roll
Animal Crossing leans Optimization (Systems & Chaos); Love, Money, Rock'n'Roll leans Variance (Systems & Chaos).
Animal CrossingLove, Money, Rock'n'Roll
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Love, Money, Rock'n'Roll leans harder on variance: Branch outcomes are hidden information on first routes
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

