head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
The original village life sim about chores, fossils, and befriending animal neighbors in real time.

Optimization · Systems & Chaos
A narrative investigation set in a 16th-century Bavarian abbey.
Animal Crossing leans Optimization (Systems & Chaos); Pentiment leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
No dexterity demands
Pentiment
Point-and-click, no dexterity demand.
Pentiment leans a little harder on reads, though the gap is small.
Animal Crossing
Villagers are charming scripts
Pentiment
NPCs react to choices but scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
Random visitors, fossils, and villager moves
Pentiment
Hidden evidence and outcomes vary by playthrough.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
Debt payoff and collection routing, gently
Pentiment
Dialogue and time budgeting reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.