head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
The original village life sim about chores, fossils, and befriending animal neighbors in real time.

Optimization · Pure Optimization
An idle economy where optimal purchase order and room layout do everything.
Animal Crossing leans Optimization (Systems & Chaos); PewDiePie's Tuber Simulator leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
No dexterity demands
PewDiePie's Tuber Simulator
Tapping menus requires nothing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
Villagers are charming scripts
PewDiePie's Tuber Simulator
No opponent exists to predict
Animal Crossing leans a little harder on variance, though the gap is small.
Animal Crossing
Random visitors, fossils, and villager moves
PewDiePie's Tuber Simulator
Minor event RNG around video topics
PewDiePie's Tuber Simulator leans a little harder on optimization, though the gap is small.
Animal Crossing
Debt payoff and collection routing, gently
PewDiePie's Tuber Simulator
View-per-cost room layouts and upgrade order are the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.