head to head
Animal CrossingvsWorldBox
Animal Crossing leans Optimization (Systems & Chaos); WorldBox leans Variance (Systems & Chaos).
Animal CrossingWorldBox
Axis by axis
Execution0 vs 1
WorldBox leans harder on execution: Painting terrain with a cursor takes no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
WorldBox leans harder on variance: Emergent simulation outcomes are unpredictable to watch
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

