head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Island colonisation strategy about balancing population tiers against expanding supply chains.

Optimization · Pure Optimization
A broken-system RPG where influence manipulation and prestige class chaining produce dominant power spikes.
Anno 1602 leans Optimization (Pure Optimization); Knights of the Old Republic II: The Sith Lords leans Optimization (Pure Optimization).
Knights of the Old Republic II: The Sith Lords leans a little harder on execution, though the gap is small.
Anno 1602
Slow real-time pace; no dexterity test.
Knights of the Old Republic II: The Sith Lords
Pseudo-turn-based d20 system makes twitch irrelevant throughout
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
AI rivals act on fixed personalities, not adaptation.
Knights of the Old Republic II: The Sith Lords
Influence system uses scripted dialogue triggers, no adaptive opponent
Knights of the Old Republic II: The Sith Lords leans a little harder on variance, though the gap is small.
Anno 1602
Island fertility layouts and rival starts are hidden initially.
Knights of the Old Republic II: The Sith Lords
Influence thresholds and hidden stat distributions create first-play unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Population tiers and supply chains are a near-pure logistics solve.
Knights of the Old Republic II: The Sith Lords
Prestige class chaining and influence-stat transfer create near-broken optimization ceilings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.