head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Island colonisation strategy about balancing population tiers against expanding supply chains.

Optimization · Pure Optimization
A football club management simulation game.
Anno 1602 leans Optimization (Pure Optimization); LMA Manager 2007 leans Optimization (Pure Optimization).
Anno 1602 leans a little harder on execution, though the gap is small.
Anno 1602
Slow real-time pace; no dexterity test.
LMA Manager 2007
no direct execution, pure management sim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
AI rivals act on fixed personalities, not adaptation.
LMA Manager 2007
AI managers scripted, minimal true adaptivity
LMA Manager 2007 leans a little harder on variance, though the gap is small.
Anno 1602
Island fertility layouts and rival starts are hidden initially.
LMA Manager 2007
match simulation outcomes carry randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Population tiers and supply chains are a near-pure logistics solve.
LMA Manager 2007
tactics, transfers, and finances are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.