head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Island colonisation strategy about balancing population tiers against expanding supply chains.

Optimization · Pure Optimization
A football management sim about running a club.
Anno 1602 leans Optimization (Pure Optimization); Pro Evolution Soccer Management leans Optimization (Pure Optimization).
Anno 1602 leans a little harder on execution, though the gap is small.
Anno 1602
Slow real-time pace; no dexterity test.
Pro Evolution Soccer Management
no direct on-pitch input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
AI rivals act on fixed personalities, not adaptation.
Pro Evolution Soccer Management
AI opposing managers barely adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Island fertility layouts and rival starts are hidden initially.
Pro Evolution Soccer Management
match simulation randomness
Anno 1602 leans a little harder on optimization, though the gap is small.
Anno 1602
Population tiers and supply chains are a near-pure logistics solve.
Pro Evolution Soccer Management
squad building and tactics fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.