head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Island colonisation strategy about balancing population tiers against expanding supply chains.

Optimization · Pure Optimization
Long-horizon empire optimization over a randomly dealt but mappable map.
Anno 1602 leans Optimization (Pure Optimization); Sid Meier's Civilization leans Optimization (Pure Optimization).
Anno 1602 leans a little harder on execution, though the gap is small.
Anno 1602
Slow real-time pace; no dexterity test.
Sid Meier's Civilization
Turn-based clicking, zero physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
AI rivals act on fixed personalities, not adaptation.
Sid Meier's Civilization
AI leaders follow mappable personalities, not adaptive minds
Sid Meier's Civilization leans a little harder on variance, though the gap is small.
Anno 1602
Island fertility layouts and rival starts are hidden initially.
Sid Meier's Civilization
Map generation and combat rolls hide early information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Population tiers and supply chains are a near-pure logistics solve.
Sid Meier's Civilization
Tech routing, expansion and economy are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.