head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Island colonisation strategy about balancing population tiers against expanding supply chains.

Optimization · Pure Optimization
A farm-life sim solved by season routing and profit optimization.
Anno 1602 leans Optimization (Pure Optimization); Stardew Valley leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Slow real-time pace; no dexterity test.
Stardew Valley
Trivial timing on fishing and combat
Anno 1602 leans a little harder on reads, though the gap is small.
Anno 1602
AI rivals act on fixed personalities, not adaptation.
Stardew Valley
No adaptive opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Island fertility layouts and rival starts are hidden initially.
Stardew Valley
Crop luck and geode RNG matter modestly
Anno 1602 leans a little harder on optimization, though the gap is small.
Anno 1602
Population tiers and supply chains are a near-pure logistics solve.
Stardew Valley
Routing seasons, profit loops, and bundles dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.