head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An early arcade racer testing reaction dodges and memorised obstacle patterns against the clock.

Execution · Practiced Mastery
A hack-and-slash adventure where mastering combos and puzzle-laden dungeons is central.
Antarctic Adventure leans Execution (Pure Mechanics); Darksiders: Warmastered Edition leans Execution (Practiced Mastery).
Antarctic Adventure leans a little harder on execution, though the gap is small.
Antarctic Adventure
Dodging crevasses and seals at speed is the entire game
Darksiders: Warmastered Edition
combo timing and platforming precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Antarctic Adventure
Hazards scroll in on fixed arcade patterns
Darksiders: Warmastered Edition
bosses are fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Antarctic Adventure
Obstacle layouts repeat and are quickly memorised
Darksiders: Warmastered Edition
minor loot randomness
Darksiders: Warmastered Edition leans a little harder on optimization, though the gap is small.
Antarctic Adventure
Learning hazard patterns and speed management raises scores
Darksiders: Warmastered Edition
combo trees and puzzle routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.