head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
An early arcade racer testing reaction dodges and memorised obstacle patterns against the clock.

Execution · Pure Mechanics
A physics comedy about an octopus in a suit flailing through fatherhood without blowing his cover.
Antarctic Adventure leans Execution (Pure Mechanics); Octodad: Dadliest Catch leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Antarctic Adventure
Dodging crevasses and seals at speed is the entire game
Octodad: Dadliest Catch
Deliberately clumsy limb controls are the whole challenge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Antarctic Adventure
Hazards scroll in on fixed arcade patterns
Octodad: Dadliest Catch
No opponents, just suspicion meters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Antarctic Adventure
Obstacle layouts repeat and are quickly memorised
Octodad: Dadliest Catch
Physics wobble adds slapstick unpredictability
Antarctic Adventure leans a little harder on optimization, though the gap is small.
Antarctic Adventure
Learning hazard patterns and speed management raises scores
Octodad: Dadliest Catch
Simple objectives, little system depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.