head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
An early arcade racer testing reaction dodges and memorised obstacle patterns against the clock.

Execution · Pure Mechanics
An open-world extreme sports game about carving ski, snowboard, and wingsuit lines down the Alps.
Antarctic Adventure leans Execution (Pure Mechanics); Steep leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Antarctic Adventure
Dodging crevasses and seals at speed is the entire game
Steep
Landing tricks and threading lines at speed is hands-first
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Antarctic Adventure
Hazards scroll in on fixed arcade patterns
Steep
The mountain never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Antarctic Adventure
Obstacle layouts repeat and are quickly memorised
Steep
Fixed terrain, deterministic physics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Antarctic Adventure
Learning hazard patterns and speed management raises scores
Steep
Line choice and trick scoring math reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.