head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A co-op looter shooter about flying exosuit javelins through a hostile alien frontier.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
Anthem leans Optimization (Practiced Mastery); State of Decay leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Anthem
Flight and shooting matter but are forgiving
State of Decay
Melee and driving are functional, not demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Anthem
Enemy AI is scripted
State of Decay
Zombies swarm by simple rules, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Anthem
Loot rolls gate power
State of Decay
Dynamic events, infestations and survivor traits roll randomly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Anthem
Javelin builds and loadout grinding dominate
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.