head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A non-Euclidean exploration puzzle testing your willingness to abandon assumptions about space.

Optimization · Pure Optimization
A flash puzzle about rolling a rectangular block into the hole without falling off.
Antichamber leans Optimization (Pure Optimization); Bloxorz leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Antichamber
Navigation has no twitch demands
Bloxorz
Deliberate moves; no time pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Antichamber
No opponent; solo non-Euclidean exploration
Bloxorz
No opponent at all.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Antichamber
World is deterministic once its rules are understood
Bloxorz
Levels are fixed and fully visible.
Antichamber leans a little harder on optimization, though the gap is small.
Antichamber
Deducing the non-Euclidean spatial logic and gun mechanics governing each room
Bloxorz
Each level is a literally solvable move puzzle.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.