head to head
Captain Toad: Treasure Tracker asks more than Antichamber, and the gap is execution.

Optimization · Pure Optimization
A non-Euclidean exploration puzzle testing your willingness to abandon assumptions about space.

Optimization · Pure Optimization
Charming diorama puzzler about routing a jumpless Toad to each star.
Antichamber leans Optimization (Pure Optimization); Captain Toad: Treasure Tracker leans Optimization (Pure Optimization).
Captain Toad: Treasure Tracker leans clearly harder on execution.
Antichamber
Navigation has no twitch demands
Captain Toad: Treasure Tracker
Gentle navigation, no jumping, light timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Antichamber
No opponent; solo non-Euclidean exploration
Captain Toad: Treasure Tracker
No adaptive opposition anywhere
Captain Toad: Treasure Tracker leans a little harder on variance, though the gap is small.
Antichamber
World is deterministic once its rules are understood
Captain Toad: Treasure Tracker
Everything is visible and fixed
Antichamber leans a little harder on optimization, though the gap is small.
Antichamber
Deducing the non-Euclidean spatial logic and gun mechanics governing each room
Captain Toad: Treasure Tracker
Rotating dioramas to solve fixed route puzzles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.