head to head
AntichambervsChild of Light
Antichamber leans Optimization (Pure Optimization); Child of Light leans Optimization (Pure Optimization).
AntichamberChild of Light
Axis by axis
Execution1 vs 2
Child of Light leans harder on execution: Timeline interrupts need only light timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 2
Child of Light leans harder on variance: Minor drop randomness
Optimization9 vs 8
Antichamber leans harder on optimization: Deducing the non-Euclidean spatial logic and gun mechanics governing each room
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

