head to head
AntichambervsCrashmo
Antichamber leans Optimization (Pure Optimization); Crashmo leans Optimization (Pure Optimization).
AntichamberCrashmo
Axis by axis
Execution1 vs 2
Crashmo leans harder on execution: Moving blocks is precise but not twitch-timed
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Crashmo leans harder on variance: Puzzles are fixed; nothing random to manage
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

