head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A non-Euclidean exploration puzzle testing your willingness to abandon assumptions about space.

Optimization · Pure Optimization
A 3D factory-building puzzle where spatial reasoning and throughput efficiency are the entire challenge.
Antichamber leans Optimization (Pure Optimization); Infinifactory leans Optimization (Pure Optimization).
Infinifactory leans a little harder on execution, though the gap is small.
Antichamber
Navigation has no twitch demands
Infinifactory
Block placement has no timing pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Antichamber
No opponent; solo non-Euclidean exploration
Infinifactory
No opponent; alien factory puzzle game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Antichamber
World is deterministic once its rules are understood
Infinifactory
Build targets are fixed and deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Antichamber
Deducing the non-Euclidean spatial logic and gun mechanics governing each room
Infinifactory
Engineering 3D factory lines that assemble alien products correctly and efficiently
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.